Seed | Description | Effects |
---|---|---|
Miscellaneous | ||
BASE MENT | Infinite basements | The Basement repeats infinitely. |
KEEP AWAY | Tricky pickups | Pickups mimic Isaac's movements. |
G0NE S00N | Pickups time out | Pickups quickly fade. This includes pedestal items, shop purchases, devil deals, and the Cathedral/Sheol boss chest. |
FREE 2PAY | F2P version | Isaac starts with 69 coins, but all items and consumables must be bought. |
PAC1 F1SM | Pacifism | Enemies do not take damage. All doors stay open. When in a boss room, the boss's health slowly drains. |
C0ME BACK | Enemies respawn | Enemies, including bosses, respawn once Isaac leaves the room. Completing a room multiple times does not yield additional pickups. |
N0RE TVRN | Point of no return | Boss rooms lock Isaac in, similar to the Mom fight. |
BRWN SNKE | Poopy trail | Isaac leaves a trail of poop behind him as he walks. |
ALM1 GHTY | Dog mode | Isaac is invincible. |
K1DS M0DE | Kids' co-op mode | Makes co-op babies invincible. |
Curses | ||
DARK NESS | Permanent darkness | Permanent Curse of Darkness. |
LABY RNTH | Inescapable labyrinth | Permanent Curse of the Labyrinth. |
L0ST | Hopelessly lost | Permanent Curse of the Lost. |
VNKN 0WN | Forever unknown | Permanent Curse of the Unknown. |
MAZE | Unending maze | Permanent Curse of the Maze. |
BL1N D | Incurable blindness | Permanent Curse of the Blind. |
CVRS ED | Horrible curse | Permanent Curse of the Cursed. |
Curse Immunity | ||
N1TE L1TE | Illuminate darkness | Provides immunity to Curse of Darkness. |
THRE AD | Escape the labyrinth | Provides immunity to Curse of the Labyrinth. |
F0VN D | I once was lost | Provides immunity to Curse of the Lost. |
N0W1 KN0W | Know the unknown | Provides immunity to Curse of the Unknown. |
PATH F1ND | Stay out of the maze | Provides immunity to Curse of the Maze. |
BRA1 LLE | Heal the blind | Provides immunity to Curse of the Blind. |
BLCK CNDL | Total curse immunity | Provides immunity to all curses. |
Damage Modifiers | ||
HARD HARD | Full heart damage | Isaac takes a full heart of damage from all sources. |
BRTL B0NS | Twelve heart damage | Isaac takes twelve hearts of damage from all sources. |
D0NT ST0P | Don't stop moving | Isaac takes damage if he stops moving. |
THEG H0ST | Damage on a timer | Every 45 seconds, a ticking will begin, and after 5 seconds, Isaac will take 1/2 heart of damage. Damage increases to 1 heart in the womb and below. Having invincibility during the time when damage should be inflicted prevents the damage. |
30M1 N1TS | 30 minute limit | Gives a time limit of 30 minutes to beat the game. When the timer hits 29:45, a timer starts ticking, and after 30:00, Isaac takes damage every second. |
Control Modifiers | ||
1CES KATE | Ice physics | Makes the ground slippery. |
BRAV ERY | Bravery | Isaac fires tears in the same direction that he moves. Removes the normal ability to fire tears. |
C0WR D1CE | Cowardice | Isaac fires tears in the opposite direction that he moves. Removes the normal ability to fire tears. |
DRAW KCAB | Reversed controls | All movement and firing keys are reversed. |
AX1S ALGN | Axis aligned controls | Isaac cannot move diagonally. |
Camouflage | ||
CAM0 K1DD | Camouflage player | Isaac blends into the ground. |
CAM0 F0ES | Camouflage enemies | All enemies blend into the ground. |
CAM0 DR0P | Camouflage stuff | Pickups and items blend into the ground. |
WH0A WHAT | Camouflage everything! | Isaac, enemies, pickups, and items all blend into the ground. |
1MN0 B0DY | Invisible player | Isaac becomes completely invisible. |
BL1N DEYE | Invisible enemies | All enemies become completely invisible. |
Player Appearance | ||
THEB LANK | The blank | Isaac has no face. |
KAPP A | Grayscale | Isaac turns gray. |
H0H0 H0H0 | Christmas | Isaac wears a Christmas hat. |
T0PH EAVY | Big head mode | Isaac's head is large. |
T1NY D0ME | Tiny head mode | Isaac's head is small. |
PTCH BLCK | Black body | Isaac and his tears turn completely black. |
Visual Effects | ||
TEAR GL0W | Glowing tears | Isaac's tears glow. |
BL00 00DY | Extra gore | Makes a lot more blood appear after enemies die. |
HUD Modifiers | ||
B00B T00B | Cathode rays! | Applies a filter that makes the game look like it's being played through a cathode ray tube. |
DYSL EX1A | Dyslexia | All in-game text is rearranged. |
KEEP TRAK | No HUD | Removes the HUD entirely. This affects the map, health, consumables, held items, pickup text, floor names, and more. |
MED1 C1NE | Mystery pills | All pill names and descriptions show ???. |
FACE D0WN | Mystery cards | All card names and descriptions show ???. |
Enemy Modifiers | ||
CHAM P10N | Champion enemies | All enemies turn into champions if possible. |
C0CK FGHT | Charmed enemies | All enemies are permanently charmed. |
C0NF ETT1 | Confused enemies | All enemies are permanently confused. |
FEAR M1NT | Scaredy enemies | All enemies are permanently scared. |
FRA1 DN0T | Skittish enemies | Every few seconds, all enemies become scared. |
CLST RPH0 | Asocial enemies | All enemies are permanently charmed and scared. |
Sound Modifiers | ||
FART SNDS | Farty sounds | All sound effects are replaced with farts. |
SL0W 4ME2 | Movement tempo | Music speed is affected by Isaac's walking speed. |
HART BEAT | Health tempo | The lower Isaac's health is, the slower the music is. |
ANDA NTE | Downtempo | Music is slowed down. |
LARG HET0 | Downtempo-- | Music is significantly slowed down. |
ALLE GR0 | Uptempo | Music is sped up. |
PRES T0 | Uptempo++ | Music is significantly sped up. |
The Binding of Isaac: Rebirth |
---|
Don't Starve | |
---|---|
Developer(s) | Klei Entertainment |
Publisher(s) | 505 Games |
Composer(s) | |
Platform(s) | |
Release |
|
Genre(s) | Action-adventure, survival |
Mode(s) | Single-player, multiplayer |
Reception | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Biography: The Gentleman Scientist / 'I will conquer it all with the power of my MIND!' / *Grows a magnificent beard
Biography: The Firestarter / 'Things are so much prettier when they burn.' / *Immune to fire damage *Lights fires when nervous
Biography: The Bereaved / 'Abigail! Come back! I'm not done playing with you! / *Haunted by her twin sister *Comfortable with darkness *Doesn't hit very hard
Biography: The Strongman / 'I am mighty! No one is mightier!' / *Gets stronger with a full belly *Is afraid of the dark and monsters
Biography: The Soulless Automaton / 'EMPATHY MODULE NOT RESPONDING' / *Not a picky eater *Charged by lightning, damaged by rain *Can upgrade with gears
Biography: The Puppet Master / 'Freedom!' / *Is dapper but frail *Can fragment his mind *Brings his own sword
Maxwell: Say. pal. Let's make a deal. You can stay here. Settle down, even. I'll give you food, gold, pigs, whatever you need. All I want in return is a truce.
Maxwell: Say, pal, you don't look so good. You better find something to eat before night comes!
Maxwell: Well, would you look at that, you survived. One down, four to go!
Maxwell: What? You're still here? Impressive, but you should probably stop while you're ahead.
Maxwell: Say, pal. You're really pushing your luck. Turn back now, or I may have to resort to drastic measures.
Maxwell: The throne won't allow that. I've tried.
Player: Looks almost like a keyhole.
Alert: Take pity? The key looks like it will fit. You can free Maxwell, but I doubt his captors will be pleased.
Epilogue: The End. And so the cycle continues. Will [character's name] ever escape? Perhaps [he or she] too will tire of this wretched place, and use [his or her] new powers to tempt the unsuspecting.